These are some calculations of possible 10/11 AP combos that me and my friend Varl compiled while I was building my Fire/Water Eniripsa aiming for maximum healing/damage efficiency.
I’ve been keeping it to myself, but I figured I could share. This is fairly old, made at the end of October last year, however I don’t believe any of the base spell damages of Eniripsa has changed since then.
These calculations use the base damage/healing of the spells at level 100, with Level 9 Unnatural Remedies added to the calculation where needed. When using this, do not forget to factor in the possible range of the spells and their added effects and which may be more useful to you and your teammates.
I hope you enjoy! If there’s anything that you believe could be fixed send me a message.
EDIT: Added extra combo to the 11AP Healing Route as suggested by Samuraijaku! I didn’t even know Psychosis removed remedies!
Here’s another one for you for 11ap builds, although this combo is somewhat difficult to execute due to MP usage....